THE ULTIMATE RIDE is a motorcycle racing game that gives you the chance to experience the thrill of reaching high speeds within just a few seconds by riding six super-fast commercial bikes like the Kawasaki ZX10 Ninja. The game was released only for the Commodore Amiga and Atari ST home computers.
Review
STORY / GAMEPLAY What's the story on a racing game? To WIN! Before you start a race you have to choose a bike from the following six: Kawasaki ZX10 Ninja, Honda VFR750R, CBR 600 Hurricane, Suzuki GSXR 1100R, Yamaha FZR400 and V-MAX! Upon selecting a bike, you must then fit the most suitable tires. Every modification will depend on the weather conditions of the race as well as the type of track you're going to race on. The game offers a variety of racing tracks while it also includes an editor! THE ULTIMATE RIDE is too tricky to play though, even when racing on rookie levels since this game is mostly a bike simulator and not an arcade-style racer. So, expect your bike to behave as the real thing! If you go off road you will easily crash onto objects like tunnel walls, rocks and trees or even signposts that'll bring your bike to a dead-stop! Just keep in mind that you are allowed only five faults before disqualification so you must first practice a lot! Apart from its challenging level of difficulty, this game has great 3D visuals and some nice racing sampled sounds from the very start to the very end!
GRAPHICS / SOUND The game's visuals are mediocre while the bike selection and modification screens are quite good and detailed! To the race, each track is a full 3D environment with a variety of polygons and a detailed bike panel, though the mirrors are...black! THE ULTIMATE RIDE's sound includes a rock-style introductory tune while each bike has its own sampled engine sound, though we would expect more clear samples and more "real life" engine sounds (as in the Test Drive & Test Drive II for instance)!
Screenshots
Sounds
Intro/Menu music:
In-game music sample:
Gameplay sample
Hardware information
Amiga 500/500+
CPU: Motorola MC68000 7.16 MHz MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM. GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once). SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs